I. Introduction

"I heard them say we reached Morrowind, I'm sure they'll let us go." - Jiub

Brorrowind is a collection of graphical mods for The Elder Scrolls III: Morrowind. I put together this collection with the purpose of bundling all these mods into a single, easy to install package while removing most of the hassle associated with downloading and installing them individually. You won't need to edit morrowind.ini manually, or deal with load orders or activating mods, all this is done automatically with the help of a single program. All the tools needed are included (well, for the most part,) including Morrowind Graphics Extender (MGE) and Morrowind Code Patch. There's also a couple of tools to optimize the game, but we'll go over those later.

All the mods have been pre-fixed with Wrye Mash so there will be no conflicts between them. I didn't include the program because I wanted to keep things as simple as possible. Nevertheless, if you're planning on adding additional mods later, I recommend you download it.

I have also included the original readme files of all the mods included in the pack as well as any optional files that were included in case you'd like to try different textures or alternate .esp files, etc. They're all organized in a folder called Documents & Extras in your Morrowind root folder.

As I mentioned before, majority of the mods in this collection are graphical and they're not meant to change how the game is played in any way. The purpose of Brorrowind is to make Morrowind look pretty and modern-looking. You can always add more mods later, should you choose to do so, or you can disable some of the ones included if you don’t like them for some reason.

Note: This pack does not include the game or any of the expansions or patches.

Enjoy!

II. Requirements

"Get yourself up on deck and let's keep this as civil as possible." - Guard

Note: Before you proceed, I recommended that you create a backup of your freshly-installed Morrowind folder so that you can restore the game if you mess up without having to install everything from scratch.

III. Installation

"We're watching you, scum!" - Ordinator

Before you install Brorrowind, run the game at least once and make sure everything is working properly. It would be a good idea to create a test character and go through the whole character creation process and save once you’re out in Seyda Neen. That way you don’t have to go through the whole thing if you need to do any troubleshooting later.

If you're on Vista or Windows 7, set Morrowind.exe, Morrowind Launcher.exe and MGEgui.exe to run as administrator or you will have problems.

Note for Steam Version Only

If you’re using the Steam version of Morrowind, disable the in-game overlay because MGE will not work with it.

You will also need to change the creation and modification date of the game’s main .bsa files. This is what you need to do:

  1. Download and install FileDate Changer.

  2. The files that you need to change are in the Morrowind\Data Files folder. These are located at C:\Program Files\Steam\SteamApps\common\Morrowind\Data Files. If you’re using 64-bit windows it should be in C:\Program Files (x86)\* instead.

  3. Using FileDate Changer, change the created date, modified date and accessed date of the Morrowind.bsa, Tribunal.bsa and Bloodmoon.bsa to 5/1/2002, 11/6/2002 and 6/3/2003 respectively.

Now you should be ready to install Brorrowind. Simply copy all the files in the Files folder to your Morrowind root folder usually located at C:\Program Files\Bethesda Softworks\Morrowind\ if you have the retail version or C:\Program Files\Steam\SteamApps\common\Morrowind\ for the Steam version or wherever you installed it if you chose another location . Overwrite any existing files or folders.

IV. Configuration

"I have a feeling you and I are about to become VERY close." - Fargoth

All of the tools required to configure Brorrowind are located in the Morrowind\Tools folder with the exception of MGEgui.exe and Morrowind Code Patch.exe which are located in the Morrowind root folder.

Morrowind Code Patch

  1. Run Morrowind Code Patch.exe.

  2. Check the following: Bump/reflect map local lighting, Rain/Snow Collision, Increase Light Falloff Range, Improved Animation Support and Map Expansion (for Tamriel Rebuilt). The rest is pretty much Optional but leave everything under Bug Fixes checked.

  3. Click Apply Chosen Patches and exit.

Note: MCP will not work with pre-cracked, No-CD executables. It might work with a patcher but I can't guarantee anything.

Morrowini

Morrowini will apply a template to the morrowind.ini that includes the settings required for Brorrowind. This includes lighting, weather, sound settings, as well as the required load order, so you don’t have to mess around with any of that stuff.

  1. Run Morrowini.exe.

  2. Backup your Morrowind.ini by clicking on this .

  3. Select Brorrowind.mit from the list (Should be the only one listed).

  4. Apply the .ini settings and then exit.

Exe Optimizer Patch

This is the pre-patched version of Timeslip’s Exe Optimizer. This will do some FUCKING MIRACLES to the Morrowind.exe in order to reduce CTD’s (Crashes to Desktop).

4GB Patch

Use this only if you have a 64-bit OS. This patches x86 executables on a 64-bit OS so they use 4GB of virtual memory instead of the usual 2GB.

V. Morrowind Graphics Extender

"The pray approaches..." - Khajiit

I've given MGE its own section because it is such an extensive program. It is the meat and potatoes of this collection, and where most of the magic happens. Without it, we might as well go back to playing Oblivion.

It's easy to feel overwhelmed when first dealing with MGE, but with this guide will teach you the basics of the program and how to configure it to work with Brorrowind. I won't go into the details on how MGE works, as you can easily find documentation about the program online, but hopefully you'll learn how mess around with it and find out which settings work best for your PC.

The Tabs

MGE is organized in several tabs, we'll go through each one of them and talk about some of the settings and how to configure them for Brorrowind.

Main

Global Graphics

Render State

Input

Misc

Morrowind.ini

Creating Distant land and the Distant Land tab

If you've played Oblivion, you will probably remember the Distant land setting which allows you to view far into the distance. This setting doesn't exist in Morrowind and your view distance is limited to few dozen meters or so at the highest setting. After that lies nothing but a foggy haze.

MGE allows us to create Distant Land in Morrowind. We'll go through the step by step creation process as well as configuring distant land once it has been created.

The Distant land file creation wizard is located under the Tools tab in MGE.

Plugins

Land Textures

Land Meshes

Statics

Distant Land tab

Adding and configuring shaders

In MGE, shaders are text files with sets of instructions that add rendering effects to Morrowind, like ambient occlusion, depth of field, and BLOOMAN.

For Brorowind I've included Knot's Shader Pack from his guide (see the credits section at the end) and made variations of some of them for 75 FOV support, just because I wanted to keep this simple and didn't want to guide people on how to edit shaders (it's more laziness on my part to be really honest with you).

I've also removed all the shader files included with MGE to keep things clean. If you want to use them you can find them in Morrowind\Documents & Extras and copy them to Morrowind\Data Files\Shaders\default.

Open the Shader editor located under the Tools tab. Once the editor is open, click on Edit active chain to start adding shaders.

The active chain

Add shaders from the list in the following order:

  1. Phals HDRbloom.
  2. One of the versions of knx ssao wfixes by Phal. There's four versions (ONLY ADD ONE):

    • knx ssao wfixes by Phal: Original, unmodified version.
    • knx ssao wfixes by Phal - interior only: Disables SSAO on outside cells. I did this because some of the flora will look weird with SSAO on it. This might also result in a small FPS boost.
    • knx ssao wfixes by Phal - 75 FOV: Version for people using 4:3 aspect and 75 FOV.
    • knx ssao wfixes by Phal - 75 FOV - interior only: Interior only version to work with 75 FOV.

  3. Either version of knx DoF wpk and weaker. There's the regular version (90 FOV) and 75 FOV version.
  4. Either version of Phals sunshaft v3. 90 FOV and 75 FOV versions included.
  5. Underwater Blur.
  6. Water Wobble.

Finally, click on the Save button, to save the active chain.

ALL DONE, NOW GO PLAY MORROWIND!

VI. MOD Credits

"But it is huge! It could take me all night!" - Lifts-her-tail

Below is a list of all the mods included in this collection, as well as links to their original download sites and the names of the authors.

Body Replacers

Weapons, Armor & Apparel

Textures

Landscape

Wildlife

Items

Environment

Sounds

Miscellaneous

VII. Additional Credits & Acknowledgments

"You n'wah!" - Dunmer

First and foremost, credit & thanks to all the people involved in creating all the excellent mods included in this collection. Feel proud in knowing that your work has kept Morrowind alive for all these years and that without you this wouldn't be possible. If you want to find out who worked on what, check the 'Mod Credits' section above.

Also thanks to all the bros that that have written modding guides and have compiled lists of mods for Morrowind. One special mention is Knots, who has authored a wonderful guide from which most of this pack is based on. You can read the guide here.

And finally, a little bit of credit to myself, because despite what some people may think, putting this pack together was a pain in the ass, but fun nonetheless.

Feel free to re-distribute this. Re upload it, torrent it and pass it around like a Thai whore. Just make sure to include this guide with it.